There were rumors going about a month before the Steam client beta code was released that suggested Valve was going to give users more authority over their game collections. These rumors were verified with the release of this update. Even though Steam has changed a lot since it was first launched in 2003 as a Counter-Strike launcher, the ability to hide games was not there until 20 years later, so it was a feature that was long overdue. Steam users may now test out the ability to keep their libraries private and provide feedback on how it works, even though the feature is still in beta and may change in the future.
However, users of Steam who want to hide their involvement with a game that is controversial as The Day Before have to sign up for the Steam beta client first. Users can access the Settings menu, select Interface, and select the Steam Beta Update option from the drop-down menu that appears, as described in the Steam beta notes. By doing this, Steam is prompted to restart and begins downloading an update that is roughly 88 MB in size. After the update is installed, users can select a game and mark it as private by clicking the cogwheel icon. By taking this move, you can effectively hide the game in question from other Steam users as well as friends, along with any related playtime and accomplishments. Crucially, this classification is transferable to an infinite number of games and can be freely revoked.
In addition to adding the ability to flag titles as private, Steam users now have more effective ways to gift games to friends thanks to an update made to the shopping cart. Apart from the option to mark games as private straight from the purchasing cart, customers can also buy gifts for themselves and their friends in one transaction. This improvement greatly expedites the procedure and greatly improves user convenience, particularly for those who would like to present multiplayer games such as Lethal Company.
With the Steam Winter Sale quickly approaching and more sales planned for 2024, Valve’s software has come a long way in accommodating consumer preferences. The continuous improvements show a dedication to meeting user demands, as demonstrated by the ability to designate games as private and simplified gift-giving capabilities.
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